Thursday 6 November 2014

Story board / Mood board


The Storyboard

The following is the story board to a very rough standard:

In frame 1 we open to 3 star destroyers and Tie Fighters flying along when as you can see in frame 2 a Y wing flies in-front. One of the Tie Fighters pursues as we can see in frame 3, the Tie Fighter starts shooting at the Y wing. The Tie Fighters shots all miss the target, this moves onto the star destroyer shooting the Y wing out of the sky.

To evaluate I would say that this is a accurate representation of my animation to a rough standard as it did not have much time spent on the actual story board but more of me actually creating the animation and not wanting to create such a highly detailed storyboard.

Star Wars Star Destroyer

Star Wars Imperial Star Destroyer in Maya 2015

Above is the star destroyer that I created in Maya and the following steps will show how i managed to create a low poly star destroyer.

To get the basic shape I created a prism using the prism tool and then used the vertex selection to drag the points out to match the reference image of the star destroyer that I was using.

I then moved onto creating the back of the model by starting on the engines of the ship this was achieved very easily by using sub divisions on the cuboid too land using the vertex selector to drag them to the points that matched up on the blueprint that I was using. After this I created the actual engines to be mounted on the back part of the ship this was achieved using the cylinder tool and just simply dragging them to to correct size.

The hull of the Star destroyer was easy to complete as I just used the cube tool to drag them out to match the blueprint and then used the boolean tool "Union" to merge them all together.

I then started on the body and this was achieved by using the cube tool and using the subdivision to drag out to match the reference image.


Star Wars Y Wing

Star wars Y - Wing in Maya 2015

At first i used the same technique to change the viewpoint so that I could put the image that i was using as a reference on the the area so that it is flat like so:
 This was the image that I used for getting the dimensions correct on the Y-Wing, I did not bother to cut it into pieces so that i could make it a 3-D reference I just kept it 2D.

This is what one of the engines looked like as I was working on it. I was switching between to two views that you can see here and trying to keep it so the proportions were correct. The back part of the engine was achieved by taking a cylinder and using the vertex selection to drag them out to make more of a hollow cone shape. The sphere at the front of the wing was created by making a sphere and then centring it to 0,0,0 and using the mirror cut tool to make sure that it is even.



The image above shows the finished product before texturing it I created the cockpit by using the cuboid tool and then using vertex selection tools to create more of a cockpit kind of shape. I duplicated the first wing i created to make sure that the second one was an exact copy of the first one.

I added two small guns on the front of the Y-Wing using the cube tool and a gun on top of the cockpit by using the cylinder tool.

Tuesday 4 November 2014

Star Wars Tie fighter in Maya 2015

In this blog post I will be showing how I created the star wars tie fighter in Maya 2015.

To start with I found a suitable reference image and copied that into Maya using the view image on the top down view port so that the image would be set to the centre of the screen and i can then start to work on it.
This was the reference image that I decided to use in my work for the space ship.

This is the way I had it set-up and as you can see I used the sphere tool for creating the hull of the ship and for the wing I used a cylinder and created it so that it only had 6 subsections. This made it so that it followed the hexagonal shape of the wing.

In this image I have added divisions to the wing to make them more profound and so that I can later texture it so that it looks like the tie fighter from the films.
In this image I have created the tie fighter and merged it together using the boolean tool for unions.
I will now begin to work on the hull.
The hull on the tie fighter was complete, all I used squares and extruded them to make the panes for the hull window, all i need to do now is texture it.